We have all been hungry. Famished and exhausted. Ravenous at the very thought of some lip-smacking fare right in front of us. When days have seemed longer than ever, and nights don’t seem to end. We have all been hungry.
But where has our hunger taken us?
Has it merely troubled our rumbling tummies? Have we been mildly irritated after hours of not having partaken anything even marginally delicious? Have we imagined smells wafting across to our desperate nostrils? Or maybe it was the sight of a delectable something being caressed over an open fire? Perhaps it was one of these things, or perhaps it was all these things. It could be that you have felt the pangs of hunger in a way that hasn’t been talked about over here. As far removed as your own deplorable encounter with hunger may be, you can be assured that it simply cannot be as depraved, as harrowing, and as unnerving as in ‘Little Nightmares.’
Developed by Swedish indie developer Tarsier Studios and published by Bandai Namco, ‘Little Nightmares’ is a horror adventure game with platforming and puzzle elements. The team of around 45 employees managed to make a game whose story is not only compelling but whose imagery is horrific enough to sear onto our memory and rival the greatest of horror games. The premise is quite unique, and longtime admirers of Playdead’s ‘Limbo’ for instance, will find this to be right up their alley. The game is quite disturbing as well as riveting, and as such, removes our attentions from being rational about the tale. There have been many theories proposed by the community, which range from how our protagonist landed up in the Maw, and the exact nature of the Maw itself. In other words, the narrative is convoluted in the best possible way. Although that necessitates an endeavour such as this, the complexity only adds to the game’s long residence in the memories of those who have played it.
(Note: This article has plot spoilers and contains information about violence which may be triggering to readers)